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Unit Abilities (Empire at War)

Name Description
AREA_EFFECT_CONVERT Converts all enemy units to your control. Converted units die after an amount of time.
AREA_EFFECT_HEAL Heals friendly units within a certain distance.
AREA_EFFECT_STUN Stuns all units with STUNNABLE behavior. Stunned units cannot move, shoot or activate abilities.
BARRAGE Commences a barrage on a target location.
CABLE_ATTACK Executes a cable attack on the specified target unit.
CAPTURE_VEHICLE Captures the target vehicle.
CONCENTRATE_FIRE Orders nearby friendly units to concentrate fire on the target object.
DEFEND Increases shield strength at cost of other attributes.
DEPLOY Deploys the unit. The meaning of deployment is unit-specific
DEPLOY_TROOPERS Deploys units from the unit.
EJECT_VEHICLE_THIEF Orders the vehicle thief to exit the unit.
ENERGY_WEAPON Fires the unit's energy weapon at the target object.
FIRE_LOBBING_SUPERWEAPON Fires a superweapon projectile.
FLAME_THROWER Fires the unit's flamethrower at the target object.
FORCE_LIGHTNING Attacks the target object with lightning.
FORCE_TELEKINESIS Uses Force Crush on the target object.
FORCE_WHIRLWIND Uses Force Push. Force Push pushes nearby units away with deadly force.
FOW_REVEAL_PING Reveal the Fog of War at the target location for a short period of time.
HARMONIC_BOMB Drops a harmonic bomb at the unit's current position.
HUNT Orders the unit to hunt for the enemy.
INTERDICT Activates the unit's Gravity Generators, preventing all ships from retreating into hyperspace.
When this ability is active, the unit cannot move.
INVULNERABILITY Makes the unit temporarily invulnerable to damage for a short period of time.
ION_CANNON_SHOT The unit will make an attack run at the target object with Ion Cannons.
JET_PACK Activates the unit's Jet Pack. This enables the unit to fly over obstacles.
LUCKY_SHOT Makes the unit perform a "Lucky Shot" at the target object. Lucky Shots do extremely more damage than ordinary attacks.
LURE Makes the unit lure enemy units, distracting them away from other friendly units.
MAXIMUM_FIREPOWER Hits the target object with an increased damage attack.
MISSILE_SHIELD Generates a missile jamming field that disrupts the targeting systems of nearby missiles.
When this ability is active, the unit cannot move.
POWER_TO_WEAPONS Divert power to the weapons, increasing their strength and fire rate, at the cost of other attributes such as engines and shields.
REPLENISH_WINGMEN Replenishes the rest of the squadron, should they have been killed.
ROCKET_ATTACK Switches the unit to rockets for attacking.
SELF_DESTRUCT Makes the unit self-destruct after a short overload time.
SPOILER_LOCK Locks S-Foils, increasing movement speed, but at reduced firepower.
SPREAD_OUT Spreads the unit of a squadron out, increasing their defense, but reducing their movement speed.
SPRINT Gives the unit a substantial, but short increase in speed.
STICKY_BOMB Makes the unit fire a 'sticky bomb' at the target object. The bomb will detonate after a certain period of time.
TARGETED_HACK Makes the unit hack into the target object, causing the object's ownership to switch to the unit's owner.
TARGETED_INVULNERABILITY Temporarily increases the defense of the units inside the target area.
TARGETED_REPAIR Makes the unit repair the target friendly object, restoring (part) of the object's hitpoints.
TRACTOR_BEAM Activates the unit's tractor beam at the target object, causing a substantial loss of speed of the object.
TURBO Increases the unit's engine power, causing a substantial increase of speed at the cost of other attributes such as shield and weapons strength.
UNTARGETED_STICKY_BOMB Makes the unit drop a bomb at its location which will detonate after a certain period of time.
WEAKEN_ENEMY Temporarily reduces the attack damage done by enemy units in the target area.